For my game physic’s final at Champlain College, I’ve dabbled into various physics engines My top choices to flex my knowledge of the Bullet Physics Engine are (Note* There is no specific order): 1)GameStart3D -Bullet is already the base physic engine, so its up me to learn its own coding/scripting language, “Squirrel”. See for yourself […]
New Content
Finished the basic functions of my App project, “ShakeThisI also recently retrieved some artwork from my previous game, “Rh!ot”, which I will be uploading soon.
Current Projects
Finishing my last Champlain Game Project: Carnero Working on a Iphone Demo using the accelerometer. Working on a demo project using the Bullet Physic Engine and the Ogre3D Graphic Engine.
New Logo Design
Made a quick update to my header, but I am almost ready to upload some more details about current and previous projects. Currently Carnero is reaching Alpha phase of production and the trailer is being created. Fast approaching graduation!
Welcome to Christopher Cheng’s Site
Welcome to my website, it still being worked on. Take the time to browser around and view my content. If you are interested, please follow me on Twitter or LinkedIn. Quick Facts Studied Game Programming at Champlain College. Worked on projects for the iPhone/Ipod and Unreal Development Kit Part of Jealous Giraffe Productions as a […]