Month: April 2011

Final’s Week

For my game physic’s final at Champlain College, I’ve dabbled into various physics engines My top choices to flex my knowledge of the Bullet Physics Engine are (Note* There is no specific order): 1)GameStart3D -Bullet is already the base physic engine, so its up me to learn its own coding/scripting language, “Squirrel”. See for yourself […]

Welcome to Christopher Cheng’s Site

Welcome to my website, it still being worked on. Take the time to browser around and view my content. If you are interested, please follow me on Twitter or LinkedIn. Quick Facts Studied Game Programming at Champlain College. Worked on projects for the iPhone/Ipod and Unreal Development Kit Part of Jealous Giraffe Productions as a […]

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