Day: April 20, 2011

Final’s Week

For my game physic’s final at Champlain College, I’ve dabbled into various physics engines My top choices to flex my knowledge of the Bullet Physics Engine are (Note* There is no specific order): 1)GameStart3D -Bullet is already the base physic engine, so its up me to learn its own coding/scripting language, “Squirrel”. See for yourself […]

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