Author: Christopher

Broken Crown Games

Getting my feet wet with indie development by working with Broken Crown Studios. You can meet the team at these con’s: – MegaCon March 15-17th Orlando, FL – PAX East March 22-24th Boston, MA – GDC ’13 March 25-29th San Francisco, CA – National Space Symposium April 8-11th Colorado Springs, CO – TooManyGames June 14-16th […]

Final’s Week

For my game physic’s final at Champlain College, I’ve dabbled into various physics engines My top choices to flex my knowledge of the Bullet Physics Engine are (Note* There is no specific order): 1)GameStart3D -Bullet is already the base physic engine, so its up me to learn its own coding/scripting language, “Squirrel”. See for yourself […]

Welcome to Christopher Cheng’s Site

Welcome to my website, it still being worked on. Take the time to browser around and view my content. If you are interested, please follow me on Twitter or LinkedIn. Quick Facts Studied Game Programming at Champlain College. Worked on projects for the iPhone/Ipod and Unreal Development Kit Part of Jealous Giraffe Productions as a […]

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