Getting my feet wet with indie development by working with Broken Crown Studios. You can meet the team at these con’s: – MegaCon March 15-17th Orlando, FL – PAX East March 22-24th Boston, MA – GDC ’13 March 25-29th San Francisco, CA – National Space Symposium April 8-11th Colorado Springs, CO – TooManyGames June 14-16th […]
Projects Updated
For the past months, I have been practicing old material and new, creating hybrid projects. In a future update, I’ll upload some of the practice programs I have created to get motivated to my bigger side projects. But in the meantime, I’m still tweaking my site and getting my lazy butt to write some more […]
Updated Projects and Associates selection
Added project detail pages to the Project selection with links to trailer, online documentations and author’s notes. I have also updated the Associates selections with links to people’s website’s and other projects I have worked on (EverythingAction). Please take the time to explore this selection.
Updating Past work
Added art (title screens) to the project’s page, and dividing up selections to showcase certain work and credits page to those who helped.
End of College, Beginning of Career Work
So, farewell to Champlain College with my degree in Game Programming. Now its on to the main stage. -Been studying a few books to beef up my computer languages (Flash, C#, basic web design) -Looking to remodel the website again to allow easier viewing of my previous works and current projects -Planning to make a […]
Final’s Week
For my game physic’s final at Champlain College, I’ve dabbled into various physics engines My top choices to flex my knowledge of the Bullet Physics Engine are (Note* There is no specific order): 1)GameStart3D -Bullet is already the base physic engine, so its up me to learn its own coding/scripting language, “Squirrel”. See for yourself […]
New Content
Finished the basic functions of my App project, “ShakeThisI also recently retrieved some artwork from my previous game, “Rh!ot”, which I will be uploading soon.
Current Projects
Finishing my last Champlain Game Project: Carnero Working on a Iphone Demo using the accelerometer. Working on a demo project using the Bullet Physic Engine and the Ogre3D Graphic Engine.
New Logo Design
Made a quick update to my header, but I am almost ready to upload some more details about current and previous projects. Currently Carnero is reaching Alpha phase of production and the trailer is being created. Fast approaching graduation!
Welcome to Christopher Cheng’s Site
Welcome to my website, it still being worked on. Take the time to browser around and view my content. If you are interested, please follow me on Twitter or LinkedIn. Quick Facts Studied Game Programming at Champlain College. Worked on projects for the iPhone/Ipod and Unreal Development Kit Part of Jealous Giraffe Productions as a […]