Butch is a 2D side-scolling, action-adventure game.
- Game Engine: Flash
- Platform: PC
- Programming Language: ActionScript-Flash, FlashPunk
- Additional Support: FlashPunk
- # of Players: 1
- Genre: 2D action-adventure, platformer
Christopher Cheng – Designer/Programmer/QA
Overview
The goal of Butch! is to help a head fry cook Butch to grill in the largest BBQ challenge tournament. This event is issued by the greatest and crazy chiefs, cooks, and competitive eaters. To prepare for this event, Butch has to hunt down and gather cooking supplies (Sauces, Rubs, Plates, Curtly, Tin-Foil, various Meat chunks, etc). Butch is driven to get his supplies, driven to the point of madness, some say. However, some forces will try to prevent Butch from succeeding; Rival Cooks; Dairy Farmers; Vegans (Super-Vegans); animal activists; Salad Salesmen, and Kale Spokesmen. Butch will fight and cook his way through these forces (and more!) to reach his goal!
Butch’s Arsenal
Sauces & Rubs: Needed to make meat taste better.
Sauces will affect enemies differently, and Rubs will enhance Butch’s powers.
Curtly & Tin-Foil: Tools to attack and capture animals (MEAT). Various curtly will aid Butch in his actions and open new opportunities/openings in his enemies and his surrounds.
Enemies
Rival Cooks – Cooks that will try dirty tactics to defeat Butch
Dairy Farmers- Will prevent Butch from messing with their livestock
Vegans- Are against Butch’s passion for cooking and eating meat.
Super-Vegans- Have unlocked their mind and are empowered with mystical force.
Animal activists- Are trying to protect animal rights.
Salad Salesmen- With a briefcase filled with Salad and a hatred of Butch’s all-meat goals.
Author’s Note:
Butch! is an experimental project I started in the summer to test my skills in Flash, then see if I can port it to C# (In XNA Game studio). I have created the very basic skeleton of the game with a mixture of flash files I had created while taking a class. With the addition of FlashPunk, a free open source engine that eliminates some of the minimal grunt files that is needed to start a game off on its feet. Being a one-person development team, I could use any help I could find; programmer art ain’t pretty also!